![]() "synopsis" may belong to another edition of this title. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary. About his old Lego-filled desk at school, the first computer his father brought home one day and also about growing up in a family marked by drug abuse and conflict. Here Markus opens up for the first time about his life. This is the story of the man behind the game. In the space of a few years, Minecraft has become one of the most astonishing success stories of the internet age, attracting millions of players and proving how a single great idea can topple empires in the digital, post-industrial world. A breath of fresh air compared to the industry giants' shooter games. It resembles a digital version of Lego - bricks stacked on top of each other, giving players a world where they build whatever structures their mind can conjure. The game itself looks deceptively simple. ![]() It was called Minecraft and Markus released it to the world in early 2009. In the evenings, he toiled away on a labour of love: a game with a tiny but dedicated online following. ![]() In 2011, Markus Persson was a bored IT-developer in Stockholm.
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